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Vehicles glitching - Page 5

6y
#41
Ooh, i just discovered something New (dunno if its helpful or not), but if you Place a New building right in front of the bot, where it is parked, it WILL build right away. Its the moving part that seems to be the problem.
6y
#42
bastecklein said:This is for my own reference, the problem might me related to this

https://stackoverflow.com/questions/29741922/prevent-service-worker-from-automatically-stopping

Perhaps I never notice it because I always have the dev toolbar open, so the browser is keeping workers alive longer. Maybe I need to spawn a new worker with each path request


I've tried it with the dev tools opened (from chrome) but it made it no difference.
6y
#43
Same vehicle glitches here. Have to issue build commands, exit colony, exit app entirely, reopen app, reopen colony, then the bots will build what i asked (90%of time). Thereafter they are stuck again and i have to repeat the process over And over. Galaxy s8, Android 7. Fyi, game also consumes a lot of battery charge and memory.
6y
#44
Yeah, why has the game started heating my phone so hardcore, it drains the battery to fast.
6y
#45
I'm not sure what you changed, but the CPU utilization on Edge has gone WAY down. It was as high or higher than the desktop client. I'm not seeing any real issues on my web maps right now.
6y
#46
On FireFox I still see it on one of my maps with like 15 claybots, but I'm not seeing it in Edge or Chrome right now at all. The bots jump around, but they are actively doing what they're supposed to be, which is harvesting in this case.
6y
#47
I also confirm the drones are glitching and not doing the activity the status shows. It takes ages to build and harvest because sometimes the drones do start only after 2-3 min to move/harvest. Sometimes saving and restarting the program helps to start the next given order. But I order my drones around all 20 seconds. ;-) (hey, they are drones)

I have this problem especially for the Zolarg, on Firefox 55 on an 32-bit and a 64-bit Windows system.
Lesser problem occour for the human colony I have.
6y
#48
Same problem, MacOS 10.12
6y
#49
Same problem here.
Galaxy S7 Android 7.
Tried re installing.
Only way to get them to build is to close and re open the app. Which only works for a minute or two.
6y
#50
I have just made another pathfinding change to the web version. Please do a hard refresh, test it out, and report back here with your findings.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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