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New Colony Wars Section

5y
#1
Now that I have begun full development on Colony Wars (finally), I figure it will need it's own forum section. I will further break it out into more sections when/if the game starts building more traction, but for now everything can go in this one topic.
Owner of Ape Apps, LLC
5y
#2
Oh I'm excited for this!
Questions?
Concerns?
Feeling lonely?
Feel free to get in touch with me via message or heading over to
https://discord.gg/tsBg6Ec
5y
#3
I really like the new cliff feature you added in your videa/images section.

I'm pretty sure you are already planning to do this, but my biggest worry regarding that is that all layers are the same texture in that image. In maps that require you to go up or down ramps a lot, you could easily get disoriented at which way is up or down, and this can cost you the battle if you're not careful. Fixing this should be as easy as varying the brightness on the textures of each layer ever so slightly just in case multiple levels of the same texture butt up next to each other. Or you could just have it so that only certain textures are used for each level.

Another point you might find interesting. In starcraft, there was this thing that if you attack someone uphill from you, your units had a large change per shot to miss the uphill units. I also think that same applied to units in bushes, but not so sure on that one. The point is, highlands can be used as strategical advantages, and this is fitting since highlands are going to be the scarcest of the three land levels.
5y
#4
Another idea of mine would be the ability to allow this game to be somewhat influenced by federations. Winning matches in colony wars against an opposing federation in my colony could be a way for federations to earn more money. This would be an easier way to tie those two games together without tainting the My Colony playstyle with pvp elements. Colony wars could draw federation info from the federation list on the mc server and would be able to edit details about federation on that list in order to create a federation ranking system, award victorious federations with money after each skirmish, etc.

Battles between federations would be straightforward. All parties agree on an amount of money to put in the pot before the battle is launched, and the last federation on the playing field wins the pot, raises their rank, and wins bragging rights. In federation battles, each team should have exactly the same amount of human players, and there should be an option to fill any extra slots with ai players, so long as each team ends up with the same amount of ai players and human players. This maintains faireness, and the ai difficulty would be adjustable as well, but would apply to all ai's on the field. For instance, if 3 federations want to face off on a 3 team map with 6 slots, they are not allowed to have a 1 v 1 v 2 of human players with the rest of the slots filled with ai's, each federation would need to have 1 human and 1 ai player, or 2 human players. I wouldn't apply this restriction to maps played between individual players that just want to mix things up, but with federations, things need to be kept fair and official.

Well that's my ideas regarding the playstyle for federations if they were to be tied in somehow. Hopefully it was helpful.
5y
#5
Amorphus said:Another idea of mine would be the ability to allow this game to be somewhat influenced by federations. Winning matches in colony wars against an opposing federation in my colony could be a way for federations to earn more money. This would be an easier way to tie those two games together without tainting the My Colony playstyle with pvp elements. Colony wars could draw federation info from the federation list on the mc server and would be able to edit details about federation on that list in order to create a federation ranking system, award victorious federations with money after each skirmish, etc.

Battles between federations would be straightforward. All parties agree on an amount of money to put in the pot before the battle is launched, and the last federation on the playing field wins the pot, raises their rank, and wins bragging rights. In federation battles, each team should have exactly the same amount of human players, and there should be an option to fill any extra slots with ai players, so long as each team ends up with the same amount of ai players and human players. This maintains faireness, and the ai difficulty would be adjustable as well, but would apply to all ai's on the field. For instance, if 3 federations want to face off on a 3 team map with 6 slots, they are not allowed to have a 1 v 1 v 2 of human players with the rest of the slots filled with ai's, each federation would need to have 1 human and 1 ai player, or 2 human players. I wouldn't apply this restriction to maps played between individual players that just want to mix things up, but with federations, things need to be kept fair and official.

Well that's my ideas regarding the playstyle for federations if they were to be tied in somehow. Hopefully it was helpful.


I've thought about it myself, but could make relationships between feds go sour. Ppl can take it to seriously.
4y
#6
A more polished movement system, and maybe more content and better AI, as the current is very lackluster
4y
#7
@bastecklein ever considered a expansion pack - Zolarg Grand Uprising for Colony Wars?
(if the game has finished the story between UE and LIS)
You can help by EXPANDING IT.
3y
#8
How can I download? The download link isn't working
3y
#9
Boliver9067 said:How can I download? The download link isn't working

link????
You can help by EXPANDING IT.

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Colony Wars
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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