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My Colony 2: Sandbox [MC2:S]
Hello everyone!
Do you miss Sandbox from My Colony 1? Well then miss no further! This mod is just for you.
NEW VERSION- UPDATED FOR 0.7.0!
DOWNLOAD (1.1.1/newest):
Features:
- All buildings cost 0 resources (free)
- Storage buildings now store 9,999,999 of their resource
- Really cool logo
- Rovers move insanely fast
Known Issues:
- No resources are being given to the player at game start (Engine bug/not necessary/will fix later)
Usage terms:
Use how you want. It's up to you. Credit me if you'd like, it's appreciated.

CHANGELOG
V1.0 (Release) - 23 Mar 2021
V1.0.1 (Hotfix) - 23 Mar 2021
+ Added the Ore Fracking Operation (Removed by accident)
* All production buildings now produce 9,999,999 resources per 1 tick
* All conversion buildings now convert 1 input resource into 9,999,999 output resources per 1 tick
* 9,999,999 of every resource is given to the player when game starts
V1.0.2 (Hotfix) - 23 Mar 2021
- All conversion and production buildings now produce or convert resources at the vanilla rate
+ Fixed bug where rovers would be stuck extracting 9,999,999 resources from a deposit
V1.0.3 (Hotfix) - 23 Mar 2021
+ Raw Materials Depot now costs 0 ore as opposed to 25 (Thanks @Vanguard )
V1.1.0 (My Colony 2 0.5.0) - 26 Mar 2021
* With the addition of new Utilities, buildings now require 0 Utilities. This means that you could need at least 1 Utility generated to make sure that the buildings work.
* All new buildings now cost 0 materials
V1.1.1 (My Colony 2 0.7.0) - 20 May 2021
* Updated all buildings to 0 cost and 9,999,999 storage.
Do you miss Sandbox from My Colony 1? Well then miss no further! This mod is just for you.
NEW VERSION- UPDATED FOR 0.7.0!
DOWNLOAD (1.1.1/newest):
Features:
- All buildings cost 0 resources (free)
- Storage buildings now store 9,999,999 of their resource
- Really cool logo
- Rovers move insanely fast
Known Issues:
- No resources are being given to the player at game start (Engine bug/not necessary/will fix later)
Usage terms:
Use how you want. It's up to you. Credit me if you'd like, it's appreciated.

CHANGELOG
V1.0 (Release) - 23 Mar 2021
V1.0.1 (Hotfix) - 23 Mar 2021
+ Added the Ore Fracking Operation (Removed by accident)
* All production buildings now produce 9,999,999 resources per 1 tick
* All conversion buildings now convert 1 input resource into 9,999,999 output resources per 1 tick
* 9,999,999 of every resource is given to the player when game starts
V1.0.2 (Hotfix) - 23 Mar 2021
- All conversion and production buildings now produce or convert resources at the vanilla rate
+ Fixed bug where rovers would be stuck extracting 9,999,999 resources from a deposit
V1.0.3 (Hotfix) - 23 Mar 2021
+ Raw Materials Depot now costs 0 ore as opposed to 25 (Thanks @Vanguard )
V1.1.0 (My Colony 2 0.5.0) - 26 Mar 2021
* With the addition of new Utilities, buildings now require 0 Utilities. This means that you could need at least 1 Utility generated to make sure that the buildings work.
* All new buildings now cost 0 materials
V1.1.1 (My Colony 2 0.7.0) - 20 May 2021
* Updated all buildings to 0 cost and 9,999,999 storage.
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
~cakedon (formerly itsLiseczeq)
HOW TO INSTALL:
- Go to main menu
- Click on "More Options"
- Click "Activate Mod"
- Choose the mod file
- You're done! Thanks for using MC2:S
- Go to main menu
- Click on "More Options"
- Click "Activate Mod"
- Choose the mod file
- You're done! Thanks for using MC2:S
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
~cakedon (formerly itsLiseczeq)
Thanks ! This will very much help the MC2 translators to test their translations in game !
Small tweak to the thread but you should maybe put the latest version on the top I nearly got confused by downloading v1.0.0
Btw the rovers are so fast we can barely select them once they start harvesting haha
Small tweak to the thread but you should maybe put the latest version on the top I nearly got confused by downloading v1.0.0
Btw the rovers are so fast we can barely select them once they start harvesting haha
Thank you. Here's few thing I noticed in V1.0.2:
- Raw Materials Depot is not free (needs 25 ore);
- Structures are not producing/converting at high rates as you described.
- Raw Materials Depot is not free (needs 25 ore);
- Structures are not producing/converting at high rates as you described.
Awesome @itsLiseczeq , thank you for posting the first mod to the game!
Owner of Ape Apps, LLC
Vanguard said:Thank you. Here's few thing I noticed in V1.0.2:
- Raw Materials Depot is not free (needs 25 ore);
- Structures are not producing/converting at high rates as you described.
Thanks for the info. I must've missed the deposit, will fix in 1.0.3.
Resources will be produced normally as I wrote in the changelog. The reason for that change is that they really lagged the game for some reason, probably because they were making a lot of calculations every 1 tick. Everything costs 0 resources anyway so I think it won't be as much of a change. It's sandbox, not creative overall. Thanks again!
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
~cakedon (formerly itsLiseczeq)
bastecklein said:Awesome @itsLiseczeq , thank you for posting the first mod to the game!
Thank you for creating this awesome game! I will continue updating the mod (at least until you release creative mode) And congrats on 500 likes.. hehehe... :)
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
~cakedon (formerly itsLiseczeq)
Updated for 0.7.0!
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
~cakedon (formerly itsLiseczeq)

