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Quality of Life Ideas and some change recommendations

1y
#1
Here's just a list of "Quality of Life" changes that I feel would make a great addition to the game, and make certain things a little less tedious.

Multi-Select Buildings
I myself and other people have often found it a bit tedious having to go and manually change each slider for every building we build whenever we don't want said buildings to for example have any workers.
Would it be possible to add an apply to all buildings of this type button? Or some mechanic that behaves similar?

Cancel GBT Contracts (Thanks to @WildAbbee for bringing this up)
I myself often accidentally sell certain things or make a mistake in the amount I wish to sell. It would be pretty nice if we could have the ability to take down our contracts.

Template Changes
The ability to save maps as templates and load them into other maps to remember where everything goes is an amazing feature. However I think it need a bit of changes to make it a bit more useful. I would be nice if there was and opacity slider that way all the none built buildings don't mesh together as at times it can be pretty difficult for any buildings to stand out. Another thing I would recommend, but would very likely lead to a whole copy and pasting maps idea would be an auto build template option. Where if you have sufficient resources to build everything on the template, then it would do so. (This also could end up being a tech tree where you have to research this in order to enable it)
There is also a bug with templates where after viewing it for a while, the template can become off-centered leading to the user not building things in the correct position.

Deport Children policy not working
An issue a lot of people have is children, which is understandable to a certain point like when you end up at times having more children than workers. However this is easily dealt with once you get the Hall of Congress. This is a good time to talk about the current bug that is causing the Hall of Congress's deport all children policy to not work.
@Shadowdoom286 Posted this recently and I would also like to shine some light into this idea as I too feel it would be pretty useful quick data.
"Small suggestions: when hovering over the population number in addition to showing capacity and jobs it should show children, working age, and retired populations."

Revamp of Embassies
Embassies definitely need a bit more of a reason to have them I feel. Something that we have on the NOZ discord, is a channel where you can setup trades with other players, for example lets say I want to set up a deal with someone where once a week, I received 500 ether from someone as I am unable to steadily produce ether yet I need it, and in turn I give them a resource they need.
Would it be possible to allow embassies you set up with people act as a sort of automated trade system so long as both people have the necessary resources to send and both people agree on the deal?
This would work with the same menu as gifting players, you would select a resource you would like to give, and then another menu would popup asking what you would like to receive and how much. Upon player one confirming their wants, then player two (whoever they are attempting to set up the embassy with) will get a mail inbox telling them what is being asked to be traded. From there they can either confirm or deny. And of course if they want to further speak on the matter there is always global chat.
Even if it wouldn't be this exact mechanic, I do feel some sort of things should be put in place to provide players with more of a reason to attain embassies


Comment's down below on your ideas on these ideas are greatly encouraged!
-Gazell

Be sure to join the NOZ discord!
https://discord.gg/98qC8uK

Just your friendly neighborhood MC moderator!
1y
#2
I agree, we need to deport all the childrens
1y
#3
Forgot to add, also if you guys have things to add to my list, feel free to comment them down here or make your own forum post!
-Gazell

Be sure to join the NOZ discord!
https://discord.gg/98qC8uK

Just your friendly neighborhood MC moderator!
1y
#4
Thanks for the suggestions guys, you might find varying degrees of happiness in the forthcoming 1.20.0 release lol
Owner of Ape Apps, LLC
1y
#5
Deportations should be made available as soon as you get a government building, Hall of Congress is too much of a late game, resource intense building to be useful.
1y
#6
Yes, the embassy would be far better if you could use it to make regular swaps between players, using gifting. If this could be automated, it would be brilliant. Restoring the ability to tell where an embassy came from would be nice as well. Hovering the cursor over it to bring up whose data for instance.
10mo
#7
Building is such a grind. I've covered half my region map with cities of similar grid structure by hand and I'm getting burnt out. Been dreaming of just placing grid roads. There really needs to be an auto build template by default. The only thing that sets me apart from other big players is that they are fine with spending many hours JUST placing buildings. Scaling really hits a hard limit on how fast you can place buildings.

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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