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v0.49.0 And Beyond!

6y
#1
Here are the current update plans for My Colony.

v0.49.0 has begun on web and will be a bug fix update. So far there are strange rendering issues on MS Edge browser that need worked out, plus other existing bugs. Don't ask me what day it will be done, I don't know yet.

After v0.49.0, most of the remainder of the month will be spent finishing Antiquitas, which I hope to have released before US Thanksgiving holiday (11/23).

Once Antiquitas is done, work will begin on My Colony v0.50.0, and I have significant updates planned while I start getting the engine ready to support my next game, Colony Wars.

First up I will be doing quite a bit of work on the interface. I am thinking of replacing the bottom left corner menu that you get when you click on a building (with the build, sell, cancel, etc buttons) with a small row of icons that appears under the buildings when you click on them. Then there will be a new building stats screen with improved data, such as production per minute and some fun graphs and whatnot. Will also give info related to how many of each type of building you have and so forth.

For vehicles, I will be adding the ability to group them together with keyboard shortcuts, and then calling them up with a keypress. For instance, you will be able to highlight a bunch of vehicles, press ctrl+4 to assign them to group #4, then when you press the '4' key, it will call up all of those units.

I am also going to be totally redoing the way GDP is calculated. Having a horde of cash or resources will no longer boost your GDP. It will instead be based on your production output for a specific time period.

There is also going to be a new map editor coming to the game with different terrain features. You will be able to build your own maps and then start a new colony using custom maps (offline mode only), or export your maps and let other people play them.

The engine will be getting support for flying-type units which can move over buildings, walls, and other obstacles. The current construction drones will be made to fly.

Some buildings will become movable, in that they will be able to "pack up" into a vehicle, drive to a different location, and then "unpack".

On top of these changes, I want to have several big Zolarg content updates before Christmas. Once 2018 starts, I am going to begin implementing the 3rd race in the game, Reptilians. Also in 2018, My Colony premium license will increase from $2.99 to $3.99. I think it's still a good deal, especially given the amount of content now in the game, and will go towards maintaining the server. If you are on the fence about upgrading though, there is your heads up.

Another note, sometime in 2018 (first quarter probably) I will be removing all Facebook integration and switching over to the Ape Apps account system (the login you use for this forum). It's not quite ready to go yet, still needs key features like password reset/recovery. Once I make the switch, playing My Colony online will require an Ape Apps account, and your game saves will be tied to your account. I will probably also remove most of the auto-banning and open up applications for server moderators who will have tools to be able to take a more human approach to anti-cheating. Having moderators and tying online play to an account should help cut down cheating quite a bit.

Anyway, that's all I got for right now. As always, tons more to come! I don't know what % done My Colony is now. 20% maybe?
Owner of Ape Apps, LLC
6y
#2
I noticed the many new buildings in Antiquitas! Really coming along now! Will you keep updating it after its released?
Thought you said it was 20% around v 35/36? Will de moving of buildings be a premium item or for everyone?
Official account of the First Future Federation, the first discord community on My Colony!

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6y
#3
Moving won’t be premium.

Let’s call it 30% then, lol.

Whether or not Antiquitas keeps getting updates depends on if people play it. It will stay up to date with latest My Colony engine, but new content will depend on its reception.
Owner of Ape Apps, LLC
6y
#4
not sure if I like the new GDP calculation. Also I thought you wouldnt change anything on the engine, you wanted to fix it first (you said that in one of the last release nktes)...
Its me Lego.
6y
#5
He said he is fixing and updating it. And that's something that's been going down since version 0.8.0 haha
6y
#6
bastecklein said:First up I will be doing quite a bit of work on the interface. I am thinking of replacing the bottom left corner menu that you get when you click on a building (with the build, sell, cancel, etc buttons) with a small row of icons that appears under the buildings when you click on them. Then there will be a new building stats screen with improved data, such as production per minute and some fun graphs and whatnot. Will also give info related to how many of each type of building you have and so forth.


bastecklein said:For vehicles, I will be adding the ability to group them together with keyboard shortcuts, and then calling them up with a keypress. For instance, you will be able to highlight a bunch of vehicles, press ctrl+4 to assign them to group #4, then when you press the '4' key, it will call up all of those units.


bastecklein said:Some buildings will become movable, in that they will be able to "pack up" into a vehicle, drive to a different location, and then "unpack".


And this is why we love you master!!!
6y
#7
Will you be doing something with the concerns graph? Would be nice to get some more details on what causes the concerns like not enough domes or not enough hospitals, wages to low. It wouldn't have to be exact numbers of how many ppl want it just a % of the concerned ppl about health thinks there should be more hospitals.
6y
#8
I say 5% :P.
I love to give feedback and suggest new things!
6y
#9
A reminder Bast Plz if you can fix the night day bug for chrome 32 bit
You can download the developers 32 bit version it is sepert from 64 bit chrome .
Ps dont know how much a difference if it is because I have the payed version .
6y
#10
Thrimian said:He said he is fixing and updating it. And that's something that's been going down since version 0.8.0 haha

he said only adding new content, no changes (expect bug fixes) to the engine
Its me Lego.

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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