#epicadventure

Posts and pages on Ape Apps tagged with <strong>#epicadventure</strong>
I decided to put together a quick update for Epic Adventure today, and so v0.13.0 is now complete and should be hitting all platforms in the coming days. This update isn't huge, but I did add a couple of quick things.

First of all, there is are new Rocky Plains and Heavy Rocky Plains biomes, where you will find surface stone and a higher abundance of caves.


You may also notice another new item in the above screenshot, trees will now randomly drop Saplings which you can then plant to grow... new trees!

Finally, I added three additional new biomes the Sandy Plains, the Grassy Desert, and the straight up Desert!


Over the coming updates, these new biomes are going to be the source of a lot of new types of plants, animals, and other things that you cannot find in the grassy forest areas, so if you have suggestions on things you would like to see added to the desert biomes, let me know!

That is all for today's update. I didn't have a lot of time to work on it, so it's just a quick one this time, but I plan to update Epic Adventure on a fairly rapid basis going forward, so stay tuned because there is a lot more to come, and if you've never played Epic Adventure before, you can check it out here: https://www.apewebapps.com/epic-adventure/

#epicadventure
3y ago
Today I am happy to announce a big new update to Epic Adventure - v0.12.0! My son has started playing a lot of Epic Adventure, and as such his demands for updates have become impossible to ignore, which in turn has placed Epic Adventure on a higher update priority than it has previously been, so expect a lot more from this game in the coming months. Until then though, let's take a look at all the changes in this release!

To start things off, crop farming has now arrived in Epic Adventure! Before, you could collect seeds from tall grass, and you could plow dirt with the hoe, but you just couldn't combine the two efforts into one. Now, you can plant those seeds in the dirt to produce a brand new entity - Wheat!


Once the wheat is ripe, you can harvest it, and using the crafting menu, six wheats can be converted into another new entity - Dough. Of course, what good is plain dough? Not very tasty. But wait, there has been a non-working object in the game from the very beginning, the furnace. Non-working until now, because the furnace is now fully operational, with the new furnace interface. Loading your furnace with the dough and a fuel source such as coal with convert your dough into another new entity, the delicious and edible Bread!


The last update to Epic Adventure added the first mob, Chickens, to the game, but you couldn't do anything with them. Sadly for the chickens, this has changed, as they can now be slaughtered using your weapon of choice. A few hits with an axe or pickaxe ought to do the trick.


The Chickens currently are a little over powered for what they are, so you will need some sort of weapon to kill them, but they will eventually be nerfed a bit. Regardless, killing a chicken will provide the new entity Raw Chicken and also a random chance to get another new entity, the Feather. There is no practical use for the Feather yet, but the Raw Chicken can be thrown into the furnace to create Cooked Chicken, which provides a great boost to your health and energy.

Speaking of health and energy, Death and Respawning are now fully implemented into the game. Eventually you will be able to create a bed to set a new spawn point, but for now the spawn point is locked at chunk 0x0x0. When you die, your inventory will dump at the site of your death and you will have to return to your body to collect everything. Premium users have the option to respawn at their body if they want to.


Going forward,, I plan on increasing the Epic Adventure update cycle from "whenever I feel like it" to once per month. A big part of creating a game is implementing all of the engine features, and once that is done, adding new content can go quick and easy, rapidly expanding the game. I am getting closer to the rapid content expansion phase, but there are still engine enhancements and changes I wish to implement first.

In a prior post, @Amorphus suggested the concept of rooms, towns, and limited visibility. For the most part, I agree with these concepts completely. Right now in the game, you can easily scroll around the map and see everything. I plan on changing the mechanics to something more resembling my game Gone Rogue, in which a player has a certain line of sight which is also blocked by walls and other obstacles. Additionally, caves and enclosed rooms are going to be dark, requiring torches in order see inside of them. I also plan on adding a day/night cycle to the overworld.

Farming needs to be expanded well beyond the current Wheat. There was a thread a while back with contributions from @Amorphus and @GeneralWadaling concerning Agriculture, and now that the basic engine mechanics of planting, harvesting, and cooking have been implemented, I plan on following many of the suggestions in that thread. Expect a lot more to come in the area of agriculture in the near future.

In this thread, @GeneralWadaling laid out a ton of suggestions regarding food and cooking, and many of these will be finding their way into the game shortly. Wadaling suggests a kitchen stove object, and I might implement that and change the furnace so that it just deals with smelting of metals (whenever I add metals to the game). I will also be adding the camp fire, which will allow cooking but will "burn out" after time.

v0.11.0 introduced engine capability for mobs (the chicken), and this update allows you to kill them. We also need mobs that fight back. Monsters, skeletons, bandits, etc. Look forward to all of these things. That's not all though, because Epic Adventure needs some dungeons to explore. My plan is to repurpose the dungeon generation routines I wrote for both Gone Rogue and Dungeon Infinity in order to have random dungeons to appear on the map that you can loot and explore. Dungeons will be filled with items, treasure, and monsters and will give the player the chance to kind more items, gear, and to gain experience and level up, which are two more concepts headed to the game.

There also needs to be a lot more biome types, including the introduction of Water. There is already a little bit of code in the engine to support water (including accelerated crop growth when near water), but there is no actual water in the game. This will be changing. You will also be able to build ditches/trenches to move water from one location to another.

One thing that really bothers me about Epic Adventure is how only one chunk of the world is rendered at a time and you cannot manipulate objects in nearby chunks. I plan to make the world more seamless (like how it works in My Colony 2) to where the entire world feels like one continuous thing instead of something broken up into chunks.

Anyway, I have a lot of plans for Epic Adventure and I think that things are going to start happening a lot faster in this game now going forward. If you have suggestions on things you would like to see, feel free to let me know here in the forum, and let me know what bugs you find too. Beyond that, thanks for playing Epic Adventure and stay tuned because a whole lot more is on the way!

And if you haven't tried Epic Adventure yet, you can play in on the Web, through the Ape Apps Launcher, or find it on various app stores.

#epicadventure #dungeoninfinity #gonerogue
3y ago
Epic Adventure v0.11.0 has just been released, and adds the first "mob" of the game, Chickens!


This is more or less a test of the mob spawning algorithm. The chickens are theoretically able to drop a new "raw chicken" item when killed, but since I haven't gotten combat implemented yet, you are currently unable to retrieve the item.

This release also includes improvements to multiplayer. In-game chat has been added, and if you have Epic Adventure installed as an app (either from Google Play/Windows Store or the PWA installed to homescreen), you can now quickly join with the new Friends List integration.


Finally, there have been various bug fixes and you can now also move diagonally.

There is a lot more to come to Epic Adventure in the months ahead. The game is starting to build up some players, particularly on Kindle Fire devices, so the updates will probably start coming more frequently now, so keep the suggestions coming. Next on the to-do list is getting combat up and running, either Player vs Player or Player vs Mob (so you can kill and eat these chickens). You will also be able to build a campfire to cook your chicken meat, or mix other recipes together. Cooking will also be possible on the furnace. I am going to get Seeds working, since you are currently able to plow the land, but not plant the seeds you collect. Also, procedurally generated surface buildings and underground dungeons are coming to the game, with the dungeons including new mob types that you can fight for loot (and glory).

So stay tuned for more, because Epic Adventure will soon be morphing into a full-fledged multiplayer procedurally generated role playing game!

#epicadventure
3y ago
Today I am proud to announce that Epic Adventure v0.7.0 is now complete and will be hitting all platforms shortly. This update adds some of the key concepts to the game that moves it one step closer to being able to start adding a bunch of content - Food/Hunger/Health/Eating!

When you log into the game next, you will notice brand new Health and Hunger indicator areas at the top left corner of the screen.

As you go around the world and work, you will become more hungry. If your hunger level gets down to zero, you will start losing health! Luckily, you can eat now. Before the game had Apples, and eating them is simple. If you have an Apple in your hand, click on the Apple again in your belt inventory to eat it.

Note: Unfortunately, due to an existing error in the game code that has since been patched, if you are continuing an existing game, you will start off starving in this update. Hurry and eat a bunch of Apples! New games are not impacted by this issue.

In addition, a new terrain/food item has been added to the game - Mushrooms!

Mushrooms are more abundant than Apples but do not provide as much energy. In the future though, they will be used for different spell and food recipes!

There are still a couple of key concepts that I need to add to the game engine before I can start really digging in with content. The next thing I need to add is movable world objects, such as animals and enemies! That is going to be a big one, and will be the focus of v0.8.0. Once those are implemented, Epic Adventure is going to be pretty much an actual game, but there is still a lot to do. Stay tuned though, because the next update is going to be an "epic" one!

#epicadventure
4y ago
Epic Adventure is an in-development multiplayer open world building, crafting, and adventuring game from Ape Apps. It is still in the very early stages of development, and the direction it takes will depend largely on player feedback. My thoughts from the outset are something of 2d top-down minecraft merged with a rougue like RPG adventure, but anything and everything is subject to change, depending on what works.

Your in-game character in Epic Adventure can be either one of the two default skins, or anything you create yourself using the My Tokens app. My Tokens is free, and any Token you create and save to your Ape Apps account will be available to use in Epic Adventure.

The game is currently available on the Ape Apps Launcher (for Windows, Mac, and Linux) and on Google Play for Android. When the code is further along, I also plan on bringing it to iOS, Windows Store, and Steam. Cross platform multiplayer should be working between the platforms on the same LAN/WiFi connection. Multiplayer over the internet will be available soon as well.

As I said, everything in the game is subject to change and will grow depending on user feedback and input. Use this forum for feedback, bug reports, and game suggestions.

#epicadventure
5y ago
I have done some more work on the Epic Adventure alpha, which is now at 0.2.0. There are a few more items you can craft, including an axe. Next I plan to add farm implements and basic farming. Once the code is far enough along that I am confident that new released will not render game saves invalid, I will enable game saving. Here is a quick video:

The alpha is live on the Web right now and should be on the Ape Apps Launcher some time tomorrow. As always, suggestions are welcome as to what direction I should take with this game!

#epicadventure
5y ago

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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