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Vehicles glitching - Page 7

7y
#61
when they started building once, they mostly continue. but getting them to work is very difficult
Its me Lego.
7y
#62
I made a few more changes this morning after playing through blarg's insanely large map (both in population and width/height).

I didn't realize how much CPU it was taking to update the collision map every cycle, because on normal sized maps it's not a very big deal. Blarg's map was something like 10x the normal map size, and I could tell recalculating the map every cycle was a big performance drain. Now, the collision map is only recalculated when a new structure is either placed or destroyed, which should help.

Also, I realized on huge maps like that, you could have rovers harvesting miles away and you would never even see them, so it didn't make much sense to conduct real path-finding for them. So now if a unit (could be colonist or rover) generates a path order where it's source and destination locations are both off-screen, instead of doing normal path-finding, the unit will just slowly teleport over to the destination after a specific amount of time has passed, based on the distance between the two points and the kind of roads that are on the ground. So that should take load off of the path finder by removing most colonist and non-construction drone path-finding orders.

Generally this wont help when you start a new building construction, since the destination location is more than likely in the center of your view. But if you order a bunch of new roads to be built and then go off and pay attention to something else, the bots will not have to path-find when they move from one road construction site to the next.
Owner of Ape Apps, LLC
7y
#63
sounds promising!
7y
#64
I've noticed my vehicle stop building / moving after a user dialog box pops up (paying taxes or paying out salary).
7y
#65
Working very well now.
Join the FFF - https://discord.gg/fr7sHpt
7y
#66
I have been having the same issue and it is really annyoing. I am on a Motorola moto Z2 play. Heres the soc and os info
7y
#67
Newholland079 said:I have been having the same issue and it is really annyoing. I am on a Motorola moto Z2 play. Heres the soc and os info
my pictures aren't showing up for me
7y
#68
Windows 8.1 64 bit
My Colony 0.44.0 desktop

Nexus 6P Android 7.1.2
My Colony 0.44.0

Clean install and new colonies on both platforms.

Vehicles are still declining orders. When I instruct them to build anything at all they will move to the location and immediately, most if not all vehicles, will return to their parked location.

Clicking on them and then re-clicking the building they will sometimes return their parked location. It takes two or three attempts to get them to start building.

Never once have I witnessed every single vehicle build on the first attempt.
7y
#69
Confirmed on Android 6.0.1
7y
#70
I have been having this problem as well both with human and Zolarg 'vehicles.'
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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