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Vehicles glitching - Page 8

7y
#71
Windows 8.1 64 bit
My Colony 0.44.0 desktop

Nexus 6P Android 7.1.2
My Colony 0.44.0

Clean install and new colonies on both platforms.

Vehicles are still declining orders. When I instruct them to build anything at all they will move to the location and immediately, most if not all vehicles, will return to their parked location.

Clicking on them and then re-clicking the building they will sometimes return their parked location. It takes two or three attempts to get them to start building.

Never once have I witnessed every single vehicle build on the first attempt.
7y
#72
Confirmed on Android 6.0.1
7y
#73
I have been having this problem as well both with human and Zolarg 'vehicles.'
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
7y
#74

when I start a game on an average card extra large or mega in march mode the rovers refuse to move I may give them several times orders they stay where they go for minerals and once they come back they ' obey more at all

version 0.44.0
window 10
google chrome
7y
#75
bastecklein said:So now if a unit (could be colonist or rover) generates a path order where it's source and destination locations are both off-screen, instead of doing normal path-finding, the unit will just slowly teleport over to the destination after a specific amount of time has passed, based on the distance between the two points and the kind of roads that are on the ground. So that should take load off of the path finder by removing most colonist and non-construction drone path-finding orders.

Generally this wont help when you start a new building construction, since the destination location is more than likely in the center of your view. But if you order a bunch of new roads to be built and then go off and pay attention to something else, the bots will not have to path-find when they move from one road construction site to the next.



I'm having issues with this teleport update. Sometimes it takes insanely long for the bots to teleport, sometimes the dissappear for minutes and then reappear at their starting location, although nothing blocks their path.
Just now I waited nearly 20 minutes for the bots to reappear at their destination.
Before v0.44.0 I didn't experience any rover-related bugs.

\\Edit
So I just noticed the bots don't actually dissappear, they just turn invisible. Maybe it's got something to do with that.



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7y
#76


I just started a LIS world snow map wide and the rover are blocked ready for a diamond depot look at the image instead
7y
#77


I start a wide map in moon mode and the rover is block on the rogolite depot and it does it every beginning of part
7y
#78
to complement I destroyed the repository of regolite and rover it is set to move and my bring the regolite but the bug is repeat on another repository of regolite
7y
#79
I am still facing some glitches of buildings, like "ultra deep dig site". Some bots still need a restart to start their work on new tasks, making it difficult to give tasks only to some of them: To make sure the task is set I mark all bots of a kind and give the task. Sometimes it seems to work... sometimes not.
7y
#80
I have a problem as soon as I play in map mega zolarg the insects take a long time to move or to build or to harvest resources and its does not do it in large map zolarg
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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